![]() ![]() The A/D didn't follow a tight formula like I hoped. Raised one to level 224, recording A/D values and mandatory quests. After leveling once, I found that I could instantly level again,Īrmed with this knowledge, I decided to see what an artisan can give you, and This to ~100 million, and found that my level remained the same, but it regesteredĪs -100 million To Pin. Well, I found the location in the character data file that determines your XP. For accurate Guild Level targets refer to the 'living' "Target Guild Levels" archive topic. Some of the information will no longer be accurate, but we wish to preserve the research as he did it. Lawrence collected this information for us by hacking the pre-encription data files (the last BETA version, I believe). The following is Lawrence's guild research. This chute goes down to 19.Demise: Rise of the Ku'tan - Lawrence's Guild Research IanthePez Lawrence's Guild Research These stairs give you access to level 19 and level 20 In 6,2,18 you have a choice of two teleporters. Here is the order of the rooms (listed by center square) and the direction of the teleporter you need to take to go to the next room: There are 4 teleporters in each 3x3 room of the maze, one leads one room forward, one leads one room back, one leads into the same room, and another leads back to 18,18,18, the start of the maze. To enter the maze, you use the teleporter at 17,17,18. The entire SW section of 18 consists of a fixed teleporter maze. (+12,-2, +2) to 25,24,10 room south of gruks, preferred destination on 10Ģ5,38,1 to 25,35,1 by 2 spinners, secret roomģ8,9,3 to 18,19,1 healing and mana regen secret roomĤ2,29,10 to 44,43,11 where there is a return fixed to this room (-20, +9, 0) to 14,21,10 in hallway, tough mobs there, head south Use these from 24,3,2 (starting square in dungeon) while facing north to go deep fast Varzilĭemise Teleporters - As compiled by Lok Demise - Rise of the Ku'Tan is a Huge, Non-linear Fantasy Role Playing game (dungeon crawl/hack type) that features 3D graphics, great sound, and fantastic play in single and/or multiplayer modes, and enough races, guilds, items, monsters, magic, spells, traps, environments, dungeon and story line to keep avid FRPers playing for hundreds of hours. ![]() Never really play the online aspect of it but, the single-player brings me back every so often. I happened across Demise: Rise of the Ku'tan. ![]()
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